Game: 
Update Description: 

1.3
- Reduced "slippery" effect and added "weight" to each character. Characters faster as a result, but more responsive.
- Reduced "ground pound" activation time.
- Corrected more pistons that did not crush zombie and would leave player stuck in wall.
- Textual - Story Continuity: "Project Zed is learning..." text changed to "Subject Zed is learning"
- Balanced stage 18 (office level 8) - Added a check point after large pit of spikes to reduce frustration
- Balanced stage 4 (office level 4) - moved laser barrier away from wall to reduce death from missing wall.
- Minor texture re-alignments.
- Rendering of breakable surfaces now behind characters.
- Enable controller in options menu instead of false "error" if joystick was not plugged in.
- "A" button now selects menu items.