The once peaceful Kingdom of Gorudo is threatened by an evil presence. The only hope for salvation is Cyrus, a wizard versed in a secret magic art called Wizorb! Explore many strange places from the derelict monster infested town of Clover to Gorudo Castle atop Cauldron Peak. Danger lurks around every corner so you'll need to keep your wits about you and have quick reflexes in order to survive.
- An all-new block-breaking game set in a fantasy world.
- Use your magic wand to bounce the orb and cast various magic spells.
- Over 60 levels in 5 different Worlds.
- Earn gold to buy charms or to help the citizens rebuild their homes.
- Epic boss fights.
- Multiple endings.
- Character animation by Paul Robertson.
Operating system: XP/Vista/Windows 7
Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
Memory: 1GB
Hard disk space: 250 MBs
Video: DirectX 9.0c compatible
Sound: DirectX 9.0c compatible sound cards
DirectX®: 9.0c compatible















Comments
This is one of the best indie
This is one of the best indie games period. The NES style graphics look fantastic. This game is must play. I could go on for hours about this game, so just buy it and see for yourself.
I found Wizorb to be a great
I found Wizorb to be a great twist to the old Arkanoid / Breakout game style. The look and feel is distinctly 8-bit with a touch of modern features (like rumble on a 360 pad). The difficulty can ramp up quite high, but for me, I find the easiest difficulty setting to be the most fun. I sit back on the couch and twiddle my gamepad to the sound design that seems pulled straight from the NES days. My wife actually asked me if I was playing an old Nintendo game.
On the more technical side of things, Wizorb is a Breakout game with the standard features: you bounce the ball off a paddle that moves back and forth at the bottom of your screen while trying to break all the blocks on the level. The ball bounces off your paddle at an angle determined by where the ball hits your paddle, and various powerups and debuffs occasionally fall down and can be grabbed by your paddle.
Wizorb adds a few nice features, too. You can collect coins that can be used in shops to purchase various buffs that last until you lose a ball, and you have a few "magic" abilities that let you shoot, buff the ball, or change the ball's trajectory. As a nice extra touch, Wizorb also introduces enemies that must also be destroyed. If an enemy attacks your paddle, the paddle is temporarily slowed or stopped, usually resulting in a lost ball.
Overall, the general play is fair, but as an old NES fan, the feel is amazing. It reminds me more of games that we used to play for fun, not to win... I don't think Gauntlet II even had an ending.