Inside a Star-filled Sky is an infinite, recursive, tactical shooter by award-winning designer Jason Rohrer (Passage, Between). What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?
What if you could change an enemy or a power-up from the inside? What if you could enter and change yourself? What if these levels inside levels inside levels went all the way down---and all the way up?
Inside a Star-filled Sky is a hard, procedurally-generated shmup built around this core concept.
"A beautiful, violent crumb from infinity's table" -- IGN 9/10, Editor's Choice
"Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime" -- GamePro 4/5
Windows:
Run the EXE to extract the game folder.
Mac:
Open the DMG and drag the game folder wherever you want.
GNU/Linux:
The game must be built from source, but it's pretty easy. First, make sure you have the development bundle of libsdl installed. Then, using a terminal:
tar xzf StarFilledSky_v17_UnixSource.tar.gz
cd StarFilledSky_v17_UnixSource
./runToBuild
This should build the game automatically. After it builds, from the terminal:
./StarFilledSky
Processor: 900 MHz
Memory: 40 MB
Hard Disk Space: 10 MB
Video Card: Onboard Graphics
Sound: Standard Audio
Windows: XP and later
Intel Mac: OS version 10.5 and later





















