Inside a Star-filled Sky is an infinite, recursive, tactical shooter by award-winning designer Jason Rohrer (Passage, Between). What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?
What if you could change an enemy or a power-up from the inside? What if you could enter and change yourself? What if these levels inside levels inside levels went all the way down---and all the way up?
Inside a Star-filled Sky is a hard, procedurally-generated shmup built around this core concept.
"A beautiful, violent crumb from infinity's table" -- IGN 9/10, Editor's Choice
"Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime" -- GamePro 4/5
Run the EXE to extract the game folder.
Open the DMG and drag the game folder wherever you want.
The game must be built from source, but it's pretty easy. First, make sure you have the development bundle of libsdl installed. Then, using a terminal:
tar xzf StarFilledSky_v17_UnixSource.tar.gz
This should build the game automatically. After it builds, from the terminal:
Processor: 900 MHz
Memory: 40 MB
Hard Disk Space: 10 MB
Video Card: Onboard Graphics
Sound: Standard Audio
Windows: XP and later
Intel Mac: OS version 10.5 and later